Cat: Grasslands (Common)
Species: Cat. Breed/Type: Grasslands. Class: Animal.
Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.
Level: 1-D8. Damage-Points: 1-D8 x level.
Number encountered: 1-D2 +1 per 2 characters present.
Experience-Points: 4 x level.
Characteristics:
Awareness: Hearing: 32, Sense of Smell : 30, Sixth Sense: 4, Taste: 26, Touch: 25, Vision: 32,
Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 25, Coordination: 30, Dexterity: 30, Intelligence: 2, Mental-Strength: 30, Strength: 22, Wisdom: 2.
Movement:
Flying: Can't. Grounded: 14. Swimming: 3
Luck: 0.
Oxygen-Points: 90.
Blood-Points: 75.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5') 1-D6 (+1-D6 per level advanced).
Claws --------- : 2 1 space (5') 1-D6 (+1-D6 per level advanced).
Attack type - : Sharp.
Special ------- : 1 Rake. Battle-Lock 2-D6 per level advanced.
See: “Special offenses”
Defense: 30. Offense: 30.
Treasure: %Roll needed to have money and treasure:
90+ (one treasure check for all Grassland Cats present).
Note:
Treasure present will be found on a recent kill being currently fed upon. Roll up one random creature in the region and roll for it's treasure (it can be any creature -- the Grasslands Cat could scavage feeding on the fallen of another encounter).
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Yellow-green. Eye shape: Small and slanted. Height: 2' 0". Length: 4'-6". Posture: Quadruped. Fur color: Grass-green. Fur texture: Soft and a little course. Weight: 75 Lbs.
Similar in appearance to the Lynx, yet more slender and wiry.
Dislikes ----- : Fire: Any form of fire scares these creatures immensely, and they will always keep their distance from it. Goblins: This cat detests goblins, and will attack them if their numbers are two to one odds). Mankind: %Roll: 01-30: Attack, 31-00: Avoid.
Disposition - : Grassland Cats are pack hunters. One of the pride will lure or chase its victim into the arms of the rest, hoping to catch them off guard as an easy prey. They are playful with their young, and often times play the human game of hide-and-seek among the tall grasses.
Fears -------- : Dogs and mankind.
Habitat ------ : Grasslands.
Immunities - : None.
Life-span --- : 45 years.
Likes -------- : Food.
Needs ------- : Basic needs of life.
Note --------- : The kittens are worth around 1 white-gold each to a trainer. There will be an 80% chance of having 1-D4 kittens per female if encountered in the early springtime.
Leather workers will buy pelt of an adult for about 1 white-gold, depending on how well it is cured and tanned. The claws are worth 2 silver pieces a set (each paw is a set). A full set of teeth is worth 4 electrum.
Special Abilities:
Climbing: +50 added to climbing checks.
Sure-footed: 2 chances to make a successful avoidance-rolls vs. "Coordination", and, "Dexterity".
Tracking: 41+ roll needed to successfully pick up, and keep a track, for 2-D6 hours.
Special Defenses:
Blend: In the green of nature, the Grasslands Cat has the innate ability to blend in with its
surroundings. When this creature is attempting to not be seen, pit its coordination against the awareness of the
ones who could possibly detect it (single roll check). Add +30 to the % roll for the Grasslands Cat. See:"Characteristics, Pitting" in the C section of the Basic Rules Book.
Sixth Sense: When danger is about to present itself directly upon this creature, an Awareness check will be rolled for. If successful, it will feel that something is about to happen and will become highly cautious.
Special Offenses:
When both front claws of a cat strikes, it will hold its prey and continue attacking, raking its victim with its back feet on the same turn. Battle-Lock will then occur. See: “Battle-Lock” in the B section of the Basic Rules Book for details. While attacking in this fashion, a cat will try biting for the neck, attempting to latch onto and grasp the wind pipe of its victim to cut off its air supply. Once a successful bite to the neck occurs, it will bite down hard and not let go. (See: "Oxygen-points" in the Basic Rules Book).
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.